More about Gaming industry

February 5th, 2010

Recently I’ve attended a webinar “3DVIA Virtools Webinar: Building Games Driven by Artists and Small Teams”. The presenter was Virgile Delporte who was talking about the evolution of the gaming industry. So, where were we 20 years ago as far as Games development? Typical team would include 400 people, very high skilled, strong management to get everybody aligned, take 3-4 years to develop a game, and cost 50-70 million dollars.
In general games are very expensive to build. Very expensive to market (due to the high costs of TV advertisement prime time). Very risky -it is considered a “hit or miss” business. Normally sales of over a million copies of your game is considered good, 5 million – very good, 10 million – almost impossible to achieve (Modern Warfare 2 – a phenomena in the gaming industry – was sold at 12 million copies).
As far as the platform, games for PC is not where the money are. The money come from PlayStation, XBox, and other gaming platforms.
Middlewhere is widely accepted.
The trend is that all games are moved over to the most widely used platform – web. To support this statement few facts were brought up :
a couple of stock charts – UbiSoft and Electronic Arts – both stocks were trending down since March, while stocks of Apple (creator of iPhone) and Google (search engine) were going up.
Another interesting fact was that Electronic Arts confirmed 300 million dollars Playfish acquisition, while laying off 1,500 people. Playfish is a company that had some successful games on Facebook. All that should be a support the fact that surfing the social network and playing games on social network has much wider audience that traditional gaming audiences. Although people will keep playing on consoles, opportunities outside the console will be much wider.

How games are developed?
The XBox and PlayStation games cost around 60 dollars and that’s a fairly decent price to pay for the game.
Majority of the price comes from distributors – you have to pay Wal Mart to put it on the shelves. Typical lifespan on the “top shelf” is 1 to 6 months. After that, if the game is not popular, it goes to one of the bottom shelves

Clearly Apple’s iPhone is a winner in this non-player space, although PlayStation is expected to drive most of the revenue in the next years.
Apple changed industry landscape by making 3rd party tools available for everyone to build the games, and making revenue flows easy (no intermediaries, the product goes directly from the developer to the user – this model actually poses a threat to the traditional game developers), it’s an instant purchase, nothing to do with traditional retail business.

Typical dilema with game developing teams in typical game developing companies is that employees don’t play the games, they look at the documents and specs, made by someone else, to build the game.

What is the way for the new game company to adapt? Probably one of the ways is to have small teams doing smaller projects. Don’t put all your eggs in the same basket, in other words, don’t through all your resources on big projects – it’s extremely risky. Big players like UbiSoft have big advantage of investing into big projects – like extremely high quality Facebook app online – but for a smaller company it’s going to be extremely hard to compete.

What should they (small companies) do? LISTEN. If you have an advantage of creating your idea online, and get a feedback from the community – that would be the way to go. Using social network tools to start communities of players that you grow and that you listen to (on Facebook, LinkedIn, etc).
BE AGILE. Don’t be afraid to start over and move on. Don’t spend too much time on something that does not work – start over. Also, keep an eye on new trends(and that includes not only new technologies, but also for example H1&1). A good book on how you should structure your Free/Premium model is a “Free” book from Chris Anderson on the promotional marketing activity. FOCUS ON THE STORY AND CUSTOMER EXPERIENCE. Graphics is impressive, but it’s not really what the players care about. You have to find some innovative way to really set yourself apart, by providing a great experience and a story to your users.
USE EXISTING TOOLS. Web is the most popular platform, more popular that consoles, so start thinking about it when you are planning a new game. TAKE ADVANTAGE OF TECHNOLOGY. Augumented reality, 3D cameras (MS product, released by the end of the year, that will allow you to have no device in your hands, like joystick or keyboard), Stereo Games allow you to have a single building block; Brain analysis (sensors on your head) – that’s coming. Suggested video on that is “TECHNOLOGY LIVE EXAMPLE: AUGUMENTED REALITY” (http://www.youtube.com/watch?v=TzCMAgVrPFc), where the cereal box is used as a game console. SOCIAL. That’s the future of the games. It’s been announced in November, that you’ll be able to connect to Facebook and Twitter via XBox. Other platforms followed. Also multiplatofrm is coming soon (if I am playing a game on the web browser with 2 of my friends, one of whom is on XBox, the other on PlayStation).

The next big thing is probably going to be 3D games played on Facebook.

OPTIMAL GAME DEVELOPMENT SCENARIO:
Deliver prototype first, then the game > Target games, play online > Get Feedback > Filter the best of the feedback and implement it.

Mashup applications

January 31st, 2010

Housing Maps – the first mashup application created with Google Maps and Craigslist.

Trapster

Please Rob Me

Business Intelligence Use Cases

January 29th, 2010

Good article from MSNBC “A typical SEAL? Think 007, not Rambo” from Jan 29, 2010:
http://fieldnotes.msnbc.msn.com/archive/2010/01/29/2188823.aspx

Shows how Navy utilized candidate data to come up with a better selection of BUD/SEAL candidates:

The Navy commissioned Gallup to look at almost 8,000 attempts to get through the key SEAL training, known as BUD/S (Basic Underwater Demolition/SEAL). It turned up very interesting findings about who’s most likely to succeed. The sweet spot? Twenty-two to 25-year-olds, college educated, and NOT from glamour sports (football, basketball and baseball players don’t do any better than non-athletes).

Who does? Water polo players are number one. Triathletes, lacrosse players, boxers, rugby players, swimmers and wrestlers, in that order, also fit the bill. Endurance sports are great predictors of success: mountain biking, climbing and rappelling, skiing and snowboarding. The study has helped the Navy re-make recruiting.

The man behind many of the SEALs’ recruiting innovations, Captain Duncan Smith, also has been looking to a totally new group: young men who probably never considered a military career. High on the Navy’s list are Arab-Americans and those whose families hail from such countries as the Ukraine or Kenya. They’re looking for young men with cultural backgrounds and language skills that will help them blend in wherever SEALs operate. The challenge? Finding an incredibly fit, intelligent, fearless 23-year-old American who also happens to speaks Swahili.

Online Privacy

January 23rd, 2010

The National Security Agency has secretly built into the Windows operating system, a method by which the government can get access to your personal computer? We all know this suppose to be false. MS deny it.
The controversy arose at the end of August when code specialist Andrew Fernandes, of a new company called Cryptonym Corp., was routinely reviewing software updates for fixing bugs. He found a key.
A second, “mystery” key that is used by an outside party to install security components without the user’s authorization, was labeled “_NSAKEY.” Fernandes’ posting of his findings at http://www.cryptonym.com, set off a worldwide debate. The key exists in all recent versions of the Windows operating systems, including Windows 95, 98, 2000, and NT.

Social Web’s true Impact on China, Haiti

January 19th, 2010

http://www.cnn.com/2010/TECH/01/18/social.media.impact/index.html?hpt=Sbin

Twitter Use Cases

December 23rd, 2009

Mall of America tweets parking info

Bloomington, Minnesota (CNN) — One of the messiest aspects of the holiday season is fighting the holiday traffic, especially during the last-minute shopping rush. But the Mall of America, the mammoth shopping center outside Minneapolis-St. Paul, is turning to technology to ease the parking pain.

For the first time, the mall is using Twitter to give shoppers parking tips, as well as route suggestions to avoid congestion upon leaving.

After a couple of test runs, one on Black Friday, the mall launched the Twitter service on December 19 with plans to continue with it through January 1, said Bridget Jewell, the public relations coordinator behind the effort.

From 9:30 a.m. until 5:30 p.m., the mall sends one tweet every hour on the half-hour mark. For example, the first tweet Tuesday morning: “Arriving: Parking is currently available in both the east and west parking ramps at Mall of America.”

Jewell said that while she feels the mall is providing a valuable service, it’s doing its best to discourage texting while driving. People rarely shop alone during the holidays, she said, so having a passenger check Twitter or taking a peek before leaving for mall is preferable.

If you’re planning a trip to the Mall of America and would like to check out the parking and driving updates, keep tabs on the Twitter hashtag #moaparking.

—————————-

“Using Twitter for Customer Engagement”

Reaching Millions with Twitter – The Whole Foods story

Find the best twitter apps for the iPhone, Blackberry, Web & More – 0neforty 

The Twitter Application database - comprehensive list of Twitter Clients and applications

Twitalyzer Brand Strngth Details for Google Wave

How to Search Twitter – the Advanced Guide

TweetDeck: a simple and fast way to experience Twitter

Not really a Twitter link, but interesting general tips

SharePoint Security (Best Practices)

December 17th, 2009

SharePoint is no longer an emerging technology. Every organization that can afford it, has it. But when it comes to using it, a lot of problems coming up, among which:

  •  Adoption/technical issues – people don’t understand whether its a file depository, intranet, online calendar, or all together;
  • Files/folders are created/moved around/deleted in dissaray
  • Security priviliges are mismanaged.

There are some good links on the internet, describing best practices:

As with every process, it’s best to implement it based on the best practices. Below is the summary of best practices.

Security:

  1. Grant permissions to groups, rather than users.

(to be continued)

Mobile BI

November 26th, 2009

Blog “Not all mobile BI created equal” by Boris Evelson:

http://www.information-management.com/blogs/mobile_business_intelligence_bi-10016628-1.html

Harvard Cyberposium 15

November 22nd, 2009

Yesterday I attended Harvard Cyberposium 15. I had to skip first panel session. For my second panel session I had a choice of Killer Saas Apps, Converging Devices (not sure what that would be about), The Commoditization of Search and Startups-Scaling to Success. Deciding between options 1, 3 and 4 I decided to go with the latter, and it seems that it wasn’t a bad choice. The panelists were Mike Baker, President & CEO of DataXu, Todd Krizelman, CEO, Magazine Radar, Sheila Lirio Marcelo, Founder and CEO , Care.com, Sanjay Raman, Co-Founder, VP of Business Development, Howcast and couple of other guys. Topics touched included:

  • hiring sales people (bottom line answers were “don’t hire until your startup has a repeatable sales process and until you understand your sales process”);
  • when do technical founders of the startup know they have to bring in professional CEO? Most of the times its VCs who insist on that (as in the case of Google). The answers to that differed – Todd Krizelman said he was CEO for 7 years until he realized he did not do a good job, and then hired a CEO, and sat next to him. Sheila Marcelo, a founder and a CEO, said this is her first job as a CEO, so she constantly does a 360 review of herself, hired a coach to understand how is she doing, what are the areas for development, etc. Everybody agreed that bringing a new CEO too early would also be a mistake. Mike T., a CEO that was brought in, said that the most challenging thing in the new company is the culture.
  • The last thing talked about was managing the corporate culture. Todd mentioned that they sit down and discuss, and “one of the questions is always ‘what do we want this place to look like as we are growing’”.

Next was a keynote from Chad Hurley, co-founder and CEO of YouTube, who also happens to do his MBA at Harvard.

Among the discussion, he mentioned that he was working at PayPal, when he and his co-founder founded YouTube part time. When they received several offers, they picked Google’s. “That helps” he said, referring to the 1.7 bln Google offered.

Answering what would YouTube be like have they not been bought out by Google, he shook his head and said they would probably had to change the business model, which sounded like (we would be another bubble).

His answer on profitability of YouTube wasn’t exactly clear, but it sounded like Google wants them to “keep growing” and through cash on them.

During Q&A I asked at what point will YouTube, Netflix, etc are going to broadcast new releases (movies). The current inventory of movies is old, primarily because Hollywood studios don’t want to give out profits from box office movies when they release them. If you can watch it on YouTube or Netflix, why would want to go to the movie theater? His reply was, somewhat to the tune that some of their clips are profitable because of the ads, and when the ad profits for the movie will allow them to roll it out, they will roll them out. I think that didn’t answer my question – if YouTube is hoping to bring new releases online when there is enough paid ad, that will likely to never happen.

Next panel session I chose Big Data Processing. Panelists were Sushil Kumar, VP of Product Stategy and Business Development at Oracle, Matt McKeon, Developer from IBM, Mike Stonebraker, CTO and Co-Founder of Vertica, Mike Olson, CEO at Cloudera and Shyam Sankar, Director of Engineering at Palantir Technologies. The questions were:

  • What are the issues with big data today? Big data volumes create challenges to both software and vendors. Data warehouse market is exploding.  Very soon the average corporate data warehouse is going to be 5 Pedabytes (1 PB = 1000 TB). For example Ebay already has 5 Pedabytes of data. As the hardware gets cheaper, and data volumes are getting larger, traditional systems are not handling well with that data, so its a huge market.
  • Knowledgebases are dead, meaning there is so much unstructured big data out there, that you often don’t know what to ask it. Among approaches to solving it are emotional analysis (twitter, etc) and de-clustering (finding text in emails, etc).
  • Talking about the time of data retrieval – in electronic trading on Wal Street, 10 milliseconds is too long. Data should be seen and understood in an appropriate manner. Wal Mart wants to know what’s sold in Florida before the hurricane, and at the same time to compare with what’s sold in GA before the hurricane, and with the 100 Pedabyte of data they have, its very challenging to get a quick and precise data retrieve. So, velocity drives the business.
  • LSAT (??) is the next astronomy project that is 55 PB large.
  • Great vertical markets for data warehousing are Retail, Energy, Consumer products (customers, supply channels, etc).

The Panel Session 4 was the Mobile Consumer. Panelists were Todd Brix, Sr Director of Windows Mobile developer platofrm and Windows Marketplace in MS Mobile Communication Business; Glen Broderick, Gaming Executive Director at AT&T (looked like a San Francisco hippy rather than a director – geek glasses, long hair, beard, casual attire, tattoos on the right hand, etc); Rich Miner, co-founder of Android and managing partner of Google Ventures; Roger Letalien, VP of IBM Global Business Services; Seth P., some kid that just started the mobile games company Scavanger, and Daren  Tsui, CEO & Co-Founder of mSpot.

The questions asked were (I put names of panelists answering the questions before the answer, to better understand the context):

  • What’s teh most perspective area in Mobile Marketing? (Todd) Mobile space is a great opportunity for developers to innovate on. The best area is location, since it’s most relevant to mobile device. (Glenn) Enormous potential for games. AT&T alone has over 70 mln customers. Out of 20 billion gaming industry, 1 billion is mobile share. It’s not really about replicating Call of Duty on the mobile phone, but building a meta data around it (for example, location service for it). Avoid David Hassellhoff effect (big in Germany, not so big in US), when coming up with application or service. (Rich) In addition to location the other important factor is billing – the ability to find and buy a product near you with one click.
  • (Rich) Enterprise sector is still untapped.
  • (Roger) the mobile marketing is not about just Jane Doe. It’s about Jane’s networks and the ability to market to Jane through those networks (this is true for Social Media Marketing – FB).

Then there was a question, that everybody asked (I think it came from somebody from Boston Consulting Group) “Why should developers spend their time on Android or Windows Mobile, when they are not at the head of the game?”

  • (Rich) Gartner says by 2012 Android will surpass all other platforms except Nokia. Android apps have no fragmentation unlike Java Mobile.
  • (Todd)  We have all major OEMs, except Motorolla. Our focus will be on user and consumer products. Users (for example, IT departments) – how can we make the device more comfortable for their needs (get them an iPhone? :) – FB)
  • (Seth) We developed applications for Android and iPhone only. The Android application development costed 1/10th that  of an iPhone and twice as less aggravation.

Knowledge Base and Knowledge Management

November 9th, 2009

I am going to talk about Confluence. What is Confluence? It’s an Enterprise wiki software. It is considered one of the best solutions for corporate knowledge bases, because it combines elements of both social network and wiki.

To begin with, Confluence (the product) is not made by Confluence (the company). Confluence company is located in Pennsylvania and they make software for mutual funds.  The Account Executive I was talking to said that he often gets this kinds of calls from people confusing these two. Confluence the product is made by Atlassian, headquartered in Australia.

One word of advice – Confluence requires Java 5 (JDK 1.5) or later. Just so you know, not many web hosting services support Java, because it’s too resource intensive. You’ll most likely to need a dedicated or a virtual server.

After searching for all kinds of solutions, a hosted solution got the preference.

The following steps took place before rolling out the wiki to the pilot team:

1. Creating a structure (skeleton).

2. Having users register on the wiki

3. Giving them permissions to Read/Write on a Wiki.

Step 1. Since the wiki was knowledgebase for several finance-related systems, we agreed on the following structure:

  • Level 1 – The name of the System (e.g., Oracle, CRM, Excel, etc)
  • Level 2 – The name of the subsection. Here the problem was to decide how do the users sort their articles? After checking Wikipedia on “Knowledge base”, the initial sections per each system were created: Troubleshooting, Tags, Articles, White Papers, User Manuals and FAQ.

I also posted a question on LinkedIn Answers and got some good responses on the structure:

From Brian McNeil (Wikimedia Foundation):

The point of a wiki is to be collaborative and dynamic, not a static fixed and published resource.

Who are the users? Who are the contributors? The answers to these questions can significantly shape what information to prioritise.

A tip to bear in mind might be one I picked up from speaking with one of the project manager’s for the CIA’s Intellipedia – don’t let the technical staff populate it with content and define the rules; work from the ground-up, get the people who will rely on the content to populate it, to share their knowledge, and improve and clarify the contributions of their peers.

The secret of a successful wiki is not putting it in front of people finished, but engaging them and giving them a sense of ownership and participation.

Intellipedia was such a success for the CIA, that the State Department started Diplopedia (see link). I believe even the FBI is now using MediaWiki. Yes, there are commercial alternatives with better access controls, but you’d lose out where employees already know Wikipedia and the commercial solution uses different markup conventions.

Links: http://en.wikinews.org/wiki/Wikimania_2008:_MediaWiki_use_in_the_U.S._Department_of_State

From Laurie Kinsman (Ritchie Bros. Auctioneers):

Feyzi – we sponsored and launched a wiki for our industry (industrial contruction and transportation equipment) last year and gifted it to the community. We pre-populated it with industry-related articles and equipment specifications and then left it for the industry/community to add and edit.

If you look at the site, we included simple, general links such as ‘About the project’ as well as FAQ, Detailed Style & Article Guides, and a tool box with things like feeds, changes, uploads, and contact.

http://www.RitchieWiki.com

(to be continued)